![]() So for the above example, if you get Encore Green Hill Act 1 in the first 24 levels then Mania Green Hill Act 1 can't appear until level 25 plus. If the level is set to over 24 levels then you wont see the other variation of a certain stage until after the 24th level. For instance if Encore Green Hill Act 1 comes up as a level then Mania Green Hill Act 1 will not appear in that seed. The randomizer will attempt to make sure that levels do not repeat and if the level count is 24 or under it will not repeat a variant on the same level. Level Count - Sets how many levels will happen before the ending in a random game. Random will set whether a stage is mania or encore on a stage by stage basis, so one run can have both mania and encore variants appear.ĭisable Super Music - Pretty self explanatory, keeps the super music from ever playing which can get pretty repetitive while playing the game. Further the stage order will be shuffled on random, so for the above example you won't necessarily have the stages appear in that sequential order (2, 3, 6, 7) it may be that you need to complete the stages in the order 3, 7, 2, and 6.Įmerald Mode - Sets whether emerald stages are their encore or mania mode variants. Random gives not just a random amount but random emeralds, so you could start with emeralds 1,4, and 5 leaving emerald stages 2, 3, 6, and 7 to complete. 0-7 give the emeralds in order with 4 having emeralds 1, 2, 3, and 4 and 5 giving those plus emerald 5, leaving the last two emerald stage to complete. 'No character' is also an option for secondary character, so in a random game with this option set it is still possible to roll a solo character.Įmerald Count - Sets the starting emerald count. If 'Custom Primary Character' is selected without this setting then no secondary characters will appear, if this is selected without 'Allow Custom Character Order' selected then you will keep whatever primary character you chose at the start of the game and have a random or custom secondary character, which will overwrite in game options like '& Knuckles' and 'Sonic & Tails'. This checkbox being checked without the secondary checkbox checked only allows for solo character combos, so no Sonic and Tails or Knuckles and Knuckles without also checking the next box.Īllow Custom Secondary Character - This setting allows for a random or custom built character order, without this checkbox checked the game will use whichever secondary character is selected at the start of the game. Basically if the player wants to cycle through seed numbers this saves them the clicks from having to erase a current seed.Īllow Custom level order - This setting allows for a random or custom built level order, without this checkbox checked the game will use the default level order.Īllow Custom Character Order - This setting allows for a random or custom built character order, without this checkbox checked the game will use whichever character is selected at the start of the game. This button behaves the same as the "Write Random Game to RAM" button and can be used to generates seeds just the same, the only difference is it clears the seed text window before generating the random game. A "New Seed" button was added next to the "Write Random Game to RAM" button. ![]() 'No Save' game files now work from either the Mania Mode or Encore Mode Screen with the randomizer, I think this is a more intuitive way for players to select game mode. Max level count is now 50, to include Angel Island. When Angel Island appears in the shuffle it is replacing Green Hill Zone 1 Encore. ![]() Similar to how the Mirage Saloon Auto-Scroller switches the game mode back to Mania for it's duration, Angel Island sets the game to Encore. ![]() This uses the fixed starting positions to spawn the player before the boss of each level along with all the rest of their random settings. Act start points can now be randomized among a number of fixed starting positions. Act music is randomized between all unique tracks in the game and boss music is randomized on the fly per attempt from all boss music stored in an act's data file. This setting uses a high and low range to determine it's random number, the default is the recommended range. This includes Green Hill Act 1, Mirage Saloon Act 2, and Lava Reef Act 3 or the Heavy King area. Included with this setting are the Knuckles spawn points in levels. Mid-level warps(These are the screen fadouts that happen in Stardust Speedway Act 2, Laval Reef Act 2, and Titanic Monarach Act 2 and are technically Act 3 in the game's code) can now be shuffled amongst eachother.
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